public float cutoffFrequency;
Описание
Частота среза верхних частот в Гц. от 10,0 до 22000,0. По умолчанию = 5000,0.
using UnityEngine;
[RequireComponent(typeof(AudioSource))]
[RequireComponent(typeof(AudioHighPassFilter))]
public class Example : MonoBehaviour
{
// Moves the cuttoutFrequency from 10 to 22000 following a Sinus function
// Attach this to an audio source with a HighPassFilter to listen it working.
void Update()
{
GetComponent<AudioHighPassFilter>().cutoffFrequency = (Mathf.Sin(Time.time) * 11010 + 11000);
}
}